Thursday, November 10, 2011

iPad 3 in '11? No. Two new iPhones? Seems so

iPhone 4
Apple's iPhone 4.
(Credit: Apple)
Just weeks away from when Apple is expected to be unveiling the next iPhone, another Wall Street analyst has said the company could surprise us with two new handsets.
Fortune this morning posted part of a note from J.P. Morgan analyst Mark Moskowitz saying that the firm expects Apple to release two new iPhones: one that will be a brand-new model with a different appearance, and a souped-up iPhone 4 model called the "iPhone 4-plus."
"Our research indicates that there will be an iPhone 5 based on a lighter, thinner form factor that is GSM + CDMA capable, i.e., a 'world-mode' smartphone. A second device (4-plus) based on the current iPhone 4 but with some minor improvements could target the midrange and focus on China," Moskowitz wrote. "As for the current iPhone 4, we expect it to subsume 3GS as the lower-end offering."
Moskowitz also weighs in on rumors of Apple considering the release of a third-generation iPad before year's end, saying Apple's in "no rush" to replace its existing models based on lackluster competition.
"The other tablet entrants have stumbled," Moskowitz wrote. "Offerings by MMI and RIM have been the latest disappointments. Also, we had the opportunity to demo Sony's tablet before its launch. We were not impressed."
Reports earlier this year claimed Apple was gunning to release a new model of the iPad in time for the holiday shopping season. A tech blog called This Is My Next claimed in July that Apple was working on a special HD model that would be sold alongside the iPad 2. Taiwan-based news site DigiTimes followed, saying Apple was cooking up a thinner iPad model with an improved display, called the "iPad 2 Plus." Not to be outdone, the Taiwan Economic News said a new iPad model would be ready by Thanksgiving.
In August, things started looking bad for those rumors though. Two analysts told CNET that a new iPad wouldn't be ready until next year because its high-resolution display was difficult to make in the volume Apple needed. Mobile processor industry tracking firm the Linley Group also said Apple's next-generation, four-core A6 processor would not be ready until the middle of 2012, meaning a new device would have to use the same processors in the current iPad 2 model.
As for two new iPhones, this is not the first such suggestion that Apple plans do so, something that would be a first for the company. A Deutsche Bank analyst in June said that Apple was working on a similar configuration of a high-end new model, and improved iPhone 4 model for release this year. Evidence suggesting that might be the case surfaced a few days later, with a screenshot of a white plastic iPhone 4 model on Vietnamese site Tinhte--the same outlet that got ahold of the iPhone 4 ahead of its official unveiling.
More recently, there have been murmurs of two iPhone model offerings as part of deals being worked out with Chinese carriers, which are expected to carry the new iPhone when it's released. Moskowitz highlights China and its potentially massive subscriber base as one of the main reasons for offering a lower cost iPhone 4-plus model, but that he does not expect it to be exclusive to the region.
Apple is expected to release its next iPhone model in October, with a possible unveiling of the device later this month.
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Thursday, February 17, 2011

Sony Ericsson Xperia Play MWC 2011 hands-on


Sony Ericsson Xperia Play MWC 2011 hands-on! (updated with video)
We've spent extensive time with our prototype of the Sony Ericsson Xperia Play, but how's it feel to use the real, near-finished model? Quite a bit better, actually. The phone looks identical, to be sure, but the hinge is much sturdier. The speaker quality has gone up, too, although in the crowded room it was much too noisy to really make a solid judgment call there. The screen attracts fingerprints like no other, but it's basically on par with other Xperia models. Its skinned Android Gingerbread UI was snappier, to be sure, and the customizations obviously a lot more complete, but really our biggest concern here was the games. (Check out our Pro, Neo, and Arc previews for more thoughts on the interface.)

We were able to play three titles: Star Battalion, FIFA, and Asphalt. All were found via the applications pane amongst all the other software, but they were also highlighted by the eponymous Xperia Play app. (There was additionally the infamous PlayStation Pocket app, but more on that later.) The former title, very much a StarFox ripoff, had tight controlling via both the gamepad and optional accelerometer option. The trackpads wasn't supported, however, but when we swapped over to FIFA, we found the left "pad" could be used for moving the player. Though definitely usable, it felt rough under our thumbs and we couldn't smoothly slide about as we would with an analog nub. It is large enough to do varying degrees of a direction like an analog stick, but you won't really be fine-tuning your shot so much. The indents work really well to help gauge your thumbs' position without having to look down. Both titles took quite a while to load, crashing a few times in the process; we were told multiple times this was largely due to early software. Multiplayer was not an option at the show, but we did make it through Asphalt far enough to notice it was being run still by Gameloft and not via Sony servers. As for Xperia Play (the app), we couldn't help but notice the Get More Games section, no matter how simple, does a much better job at highlighting individual games than the Android Market currently does.

The PlayStation Pocket app on most demo units was as barren as our own model, but we found at least one running Crash Bandicoot for PS One (the "legendary pre-installed title," as referenced in the press conference) at a smooth 60 frames per second. To compensate for only two L and R triggers, the settings menu offers six different button layouts where you can use the trackpads as secondary shoulder buttons (which prevents their use as analog nub replacements) or have L2 / R2 on screen virtually. Thankfully, jumping out of the app saves the game's state, and you can return by clicking on the app. An additional confirmation screen confirms you're really ready to play, which though we can see being a nuisance to some, will be welcome to others who often mis-click. The rep told us no multiplayer, but still you can toggle between the game pad being seen as controller one or two. We also heard that the PS One library will likely be rolled out on a weekly basis and not be available all at once.

What we needed to convince us of the Xperia Play's viability as a game platform was the games itself, and we will say that Sony and SE are doing well to assuage our concerns there. The form factor is still sleek despite the slide-out gamepad, which feels great to use. The initial PlayStation Suite launch line up is... promising, but we hesitate to give it higher marks without more flagship original titles. What it'll take to attract more developers is a larger reach for the platform, which ironically will take more PlayStation Certified devices -- and as for when that'll happen, no one's saying yet. We'll have hands-on video of the Xperia Play later tonight; meanwhile, find hands-on pictures of the phone (and dock!) in the gallery below!

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